

On a failed save a creature takes 3(1 d6) poison damage and can't take reactions until the beginning of its next turn. Each creature within 5 feet of the Fungal Artillery must make a DC 13 Constitution saving throw.

A creature takes 4 (1 d8) poison damage on a failed save or half as much damage on a successful one. Each creature in a 5-foot-radius centered on a point within 60 feet of the Fungal Artillery must make a DC 13 Constitution saving throw. A creature can spend an action to remove the spores. Any plant type creature has advantage on all attacks against that creature and is aware of the exact position of the marked creature as long as it is within 120 feet of the marked creature for one minute. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. passive Perception 8 Languages -Challenge 1/2(100 XP) Actions Marking Spores (Recharge 4-6). Condition Immunities poisoned Senses darkvision 60 ft. This attack deals 3 (1d6) additional damage when this attack has advantage. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. (blind beyond this radius) passive Perception 8 Languages -Challenge 1/2(100 XP) Actions Swipe. STR DEX CON INT 14 (+2) 8 (-1) 13 (+1) 4 (-3) WIS CHA STR DEX CON INT 6 (-2) 8 (-1) 8 (-1) 14 (+2) 9 (-1) 4 (-3) WIS 6 (-2) CHA 8 (-1) Damage Resistances poison Damage Vulnerabilities fire Damage Resistances poison Damage Vulnerabilities fire Condition Immunities poisoned Senses blindsight 15 ft. Armor Class 14 (Natural Armor) Hit Points 18 (4d10 - 4) Speed 30 ft.

Fungal Scratcher Medium plant (human), unaligned Fungal Artillery Medium plant (human), chaotic evil Armor Class 12 (Natural Armor) Hit Points 32 (5d10 + 5) Speed 30 ft. They became shambling terrors who are little more tahn mindless creatures who lash out at those who have not been tainted by the weald. The claimed victims of the Weald were taken over by its corruption. Countless unfortunate souls have gotten lost among the Weald’s endless serpentine paths and fallen victim to the corruption. Without exception, the necrotic fungi that have infected the Weald corrupt all who stay in these blighted woods for too long. Подробнее by Tuz-oh Weald Corruption These former woodlands have been infested by the bizarre fungus cultivated by the disgusting hag and her witches and transformed the ecosystem into a sinister home for decay and rot.
